|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Antillie Sa'Kan
Forging Industries Silent Infinity
453
|
Posted - 2014.06.13 17:56:00 -
[1] - Quote
Wow. You would almost think that weren't some mid or high slot modules which completely ignore transversal that can totally shut down an inty. Or ships slightly larger than inties that could send super fast drones after them. |
Antillie Sa'Kan
Forging Industries Silent Infinity
655
|
Posted - 2014.09.12 18:15:00 -
[2] - Quote
Raptor and Crusader need a buff. The others are fine as far as I can tell. |
Antillie Sa'Kan
Forging Industries Silent Infinity
656
|
Posted - 2014.09.12 19:02:00 -
[3] - Quote
Belen Shields wrote:1. A Dictor is useless against an Interceptor while the Destroyerclass always was the hard counter to most Frig hulls. Hardly. An interdictor will shred an interceptor that is dumb enough to stick around. Just because you didn't kill him doesn't mean you didn't counter him.
Belen Shields wrote:2. An Interceptor is not pointable right now if fitted correctly. It's not possible, even with a 4500mm scan res Hyena. An interceptor fitted this way is almost useless in combat. It is little more than a shuttle. |
Antillie Sa'Kan
Forging Industries Silent Infinity
661
|
Posted - 2014.09.12 20:54:00 -
[4] - Quote
Belen Shields wrote:I've seen pilots multiboxing several Intys so you still have the problem that it can't be catched on a stargate so DPS ist just a matter of how many clients you can run. I am also assuming a scenario of a gatecamp. If the scenario moves from a gate to lets say a Planet and the Inty is out of Webrange, the Inty wins against sabre and an eris easily and might loose to a Heretic or Flycatcher and here comes the if, if he stays on grid without warping off as the Inty point outranges the dictor one's. If they are in a gang then you shouldn't expect to beat them without one of your own. If they are fit for travel then they aren't a threat to anyone anyway. Also the fact that an inty, if flown smartly, can beat an interdictor in certain situations is fine. Nothing is ever a hard counter to anything else.
You are also totally ignoring Minmatar and Galente recon cruisers with their long range webs and scrams. Nevermind the super fast drones from the Dragoon and Algos or the long range neuts of the Curse. And then of course there is ECM and damps, both of which cripple any interceptor.
There are plenty of ways to kill inties. You just have to use your brain. |
Antillie Sa'Kan
Forging Industries Silent Infinity
661
|
Posted - 2014.09.12 20:56:00 -
[5] - Quote
Belen Shields wrote:The role of an Interceptor is to intercept and to tackle. What do you expect of a 20 mil hull?? It's not killing ratters, it's not killing ratting caps. Actually, this is exactly what I would expect from a class designed to quickly pin down targets. They are supposed to be good at this. Its the reason they exist. |
Antillie Sa'Kan
Forging Industries Silent Infinity
661
|
Posted - 2014.09.12 21:02:00 -
[6] - Quote
Lugia3 wrote:Only a battleship or curse can carry these "high slot modules which completely ignore transversal that can totally shut down an inty", aka heavy neuts. Any inty pilot with a few brain cells is going to stay way outside of the 12.6km range medium neuts have. I would like to introduce you to mid slot ECM and sensor dampers. Any ship can fit them and they work wonderfully against interceptors. To be fair ECM does need a specialized hull to be really effective. However damps work great on any hull.
Lugia3 wrote:And if you're in a longpoint interceptor and die one on one to a drone boat... you should be laughed at and hit with an oar. No drone boats in the game can keep up with the Crow or Malediction, meaning if you for some reason CAN'T outrun or outright kill their drones, you can leave. The Dragoon's three flights of HP and damage bonused 7.88km/sec Warrior II's would like to say "hi" as they catch and gun down any interceptor you care to name. Oh the inty can was forced to leave? I guess he was countered then. |
Antillie Sa'Kan
Forging Industries Silent Infinity
661
|
Posted - 2014.09.12 21:08:00 -
[7] - Quote
Belen Shields wrote:Some Intys are broken right now and that has come to CCP's attention. I didn't say "Ceptors are a bad thing", I said that the synergy of their fast align time and bubble immunity made them an uncatchable one-trick-pony. Half of this statement is correct. The Raptor and Crusader need a buff. The other half is just unfounded tears. Tasty ones at that. |
Antillie Sa'Kan
Forging Industries Silent Infinity
661
|
Posted - 2014.09.12 21:12:00 -
[8] - Quote
Belen Shields wrote:I like explosions myself, don't get me wrong! It's fine if you can get cheap kills like carriers or whatever capital is ratting/minging, but the way Null smallscale has changed is unacceptable. In your opinion. An opinion which others do not share.
Belen Shields wrote:90% of Smallscale pvp is done by under 1% of Ships avaiable in EVE. I don't think you understand how PVP works. Some ships are just better at small scale than others by design.
Belen Shields wrote:Just open your Intel and count how many maledictions and crows get reported during EU or US prime..... and you can't catch them. I suppose the concept of "baiting" is unknown to you.
Belen Shields wrote:Smallscale isn't happening except for those real pvp'ers who are willing to loose stuff. Intys are just farming AFK-Ratters, nothing more while smallscale is not existing. PVP in general is only done by people willing to loose stuff, this isn't new information. I see nothing wrong with farming AFK-Ratters. They should not have been AFK. |
Antillie Sa'Kan
Forging Industries Silent Infinity
664
|
Posted - 2014.09.12 22:13:00 -
[9] - Quote
Belen Shields wrote:Same for you. Pls try to think out of your box and stop trolling. This isn't really a rebuttal. I suppose you just don't like it when people who know how to articulate an argument disagree with you. Please try to think out of your box and stop whining. |
Antillie Sa'Kan
Forging Industries Silent Infinity
664
|
Posted - 2014.09.12 22:15:00 -
[10] - Quote
Belen Shields wrote:Don't you think it's a "broken Gamemechanics" if you can jump with your Inty through 10 Gatecamps, kill a Ratter and go back through 10 Gatecamps unharmed? I would really like to see an example of this. Either all 10 camps were total fail or the inty was travel fit and thus not able to kill any ratter with half a brain. |
|
Antillie Sa'Kan
Forging Industries Silent Infinity
664
|
Posted - 2014.09.12 22:44:00 -
[11] - Quote
M1k3y Koontz wrote:Well good... as soon as that MWD turns off an Inty dies a quick and horrible death to the cloud of Warrior II's following it. Dragoon/Algos Warrior II's will give any inty a quick and horrible death even if the MWD is running. |
Antillie Sa'Kan
Forging Industries Silent Infinity
664
|
Posted - 2014.09.12 23:21:00 -
[12] - Quote
Thalen Draganos wrote:So in all of those other situations, according to you, you have to be in a ship that removes a ceptors capability of tackling you with impunity. Just how many ships are can do that? Anything with a sensor damp in the mids actually. |
Antillie Sa'Kan
Forging Industries Silent Infinity
664
|
Posted - 2014.09.12 23:22:00 -
[13] - Quote
Belen Shields wrote:What are you saying here? Everyone has no brain except you? If I gave you a Killmail you would just start trolling "this guy blabla no brain blabla **** fit bla hahaha" No Offense but its not worth arguing with you about that. Maybe I should emphasise it in another way : Don't you think it's a "broken Gamemechanics" if you can jump with your Malediction through 10 Gatecamps, drop a can and go back through 10 Gatecamps unharmed? I'm saying that you have no idea what you are talking about and that your posts come across as tasty tears. To address your question, no I do not see anything wrong with running 10+ gate camps in a travel fit inty. Cloaky nullified T3's have been doing this for ages. Please, keep posting. |
Antillie Sa'Kan
Forging Industries Silent Infinity
687
|
Posted - 2014.09.16 20:46:00 -
[14] - Quote
Belen Shields wrote:Well, my opinion is that you are the one who has no clue what he is talking about. Also I see a problem wih running through 10+ gate camps the "High-sec Style" without getting in any danger. Please, keep on calling me incompetent I see. Do you have any evidence to back your claim other than ranting about how the evil interceptor got past your gate bubbles and pointed you? Also you clearly seem to be overlooking smart bombs and the effect they have on interceptors landing on a gate. As well as the effect sensor damps and recon cruisers have on interceptors.
Are you aware that cloaky nullified T3 cruisers are even better at running gate camps than interceptors and far more dangerous to boot? The Proteus can even get a larger point range bonus at the same time. After all a travel fit interceptor is not a threat to anyone that isn't AFK. And a combat fit interceptor can be caught by a fast locking ship.
If you can't see past your very limited experience with interceptors and recognize the gaping holes in your statements then you clearly are incompetent. Just because you think that a ship being able to run gate camps effectively if fit specifically for that purpose is a problem does not actually make it a problem. The burden of proof is on you to actually show that it is a problem, something which you have failed to do. |
Antillie Sa'Kan
Forging Industries Silent Infinity
687
|
Posted - 2014.09.17 14:56:00 -
[15] - Quote
Belen Shields wrote:I have had spoken about the way interceptors have changed 0.0 before and will not repeat what I had said. Lets get to smartbombing : it sucks against T2. Period. It's not like you need 3 BS and a scout on the other side. Its not like once missed, your BS are sitting targets for a gang of inties. Its not like i can think of a couple of activities in eve at a glance that are funnier. Its also the fact that you do it on a gate. With blue in system. Its also the fact that most intie pilots arent like you wanted them to be so ******** and warp directly to a gate. And 0.0 isnt any lowsec with lots ot ship travelling. Smartbombs may be fun in low or occasional in 0.0 but they arenz an argument for inties. Maybe in your space.maybe... I dont consider flying Inties is fun because I really cant get ans satisfaction out of escaping a gatecamp at all. Maybe you can get still something out of hat 20 mil hull...shaking hands, beating heart, adrenaline...i really cant get this anymore. I had flown Frigs a couple oft years ago and except for those occasional happenings I really donz bother flying Them. Maybe its time for you To enlighten us all in how To fix inties because you showed us all how competent and eloquent you are. So the meta in 0.0 changed and you don't want to adapt? Cry me a river so I can harvest it. Please explain how smart bombing sucks against a paper thin hull that does not have T2 resists and must warp to a gate at 0 to jump to the next system. You mean it doesn't always work if the other guy has a brain and knows how to use dscan? Oh no! Whatever will we do? Its not like a BS can tank for a while or fit other mods that counter interceptors. And of course there are still the recon cruisers and their T3 cousins that can show up out of nowhere and counter interceptors quite nicely.
So just because you don't find flying frigates fun means that all frigates that happen to be good at something should be nerfed just to make you happy? How pathetic. And you still haven't addressed why its totally OK for T3 cruisers to run gate camps while its somehow not OK for interceptors to do so. At least a travel fit inty is rather harmless. A cloaky nullified T3 can still be quite dangerous.
Your final point assumes that interceptors need fixing. This assumption is flawed as you have yet to show why they need fixing in an objective way. They will always be nullified. They will always be able to run gate camps. They will always be hard to catch if fit for travel. They will always be easy to counter and kill. They will always do poor DPS. HTFU and deal with it. |
|
|
|